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You can pursue the building of wonders, or the foundation of the United Nations, and win a bloodless victory. The former because you can pursue avenues other than military, the latter because you won’t want to.
CIVILIZATION REVOLUTION 2 REVIEW SERIES
Surely, though, the series signature gameplay will mean that matches evolve in different ways as you progress sometimes chasing scientific goals, other times military domination? Well, yes and no. It’s a shame because it means from the off that two matches are likely to look and feel the same at the start. No matter who you pick, the technology tree is exactly the same, including the building of wonders – pyramids in New York anyone? – and the look of your units and cities depends on what age you’ve reached, not any cultural differences. Winston Churchill, Napoleon and Cleopatra are all present, and their respective nation determines the name choices for your cities – London is your starting city if you pick the British Bulldog – but not much else. There isn’t a story to follow, instead you pick from a selection of leaders – each of which provide a unique bonus – and you’re off. Things don’t start off well for this mobile-only sequel. But is it a trick that can be pulled off twice? It brought the venerable strategy series to consoles and mobiles with a slim-line, stripped down iteration that still carried the series’ signature gameplay. Well done you.Civilization Revolution was just that: a revolution. You've pretty much set up the moderately average Matt Damon film Elysium. Once they're all complete you ascend to the heavens, leaving all the other nations to fester on Earth until they wither into decay. As you gather scientific developments you create a spaceship - awesome in itself - which is sent up into orbit in separate components that you need to build individually. Scientific victories have always been our favourite, and this is no different. I really like this, and it's a neat way of slimming down different ways to play without removing bits entirely. Grab enough of that precious culture and you'll win the game. It's bold and colourful, and looks fantastic on iPad's gorgeous Retina display.
CIVILIZATION REVOLUTION 2 REVIEW PC
Meanwhile, cultural victories consolidate diplomatic and cultural boons from the PC games into one single stat, pushing you to build wonders to gain great people, all of which adds culture to your nation's rankings.Īs a tidy-looking package, Civilization Revolution 2 ups the ante in almost every way. It can be overly easy on the normal difficulties, too, which might throw some people off as PC-only Civilization is usually pretty tough even on the default setting. That includes some overly aggressive computer characters, and the fact that everyone always seems to gang up on you, rarely starting wars with each other. It feels claustrophobic if you're used to playing on huge world maps in normal Civilization games, but once you start treating Civilization Revolution 2 like its own beast it becomes pretty natural on the constrained screen of an iPad. Units now stack, too, which allows for much smaller maps. This is intuitive for the mobile platform, and the annoyingly constraining camera controls mean you'll be happy you're not micromanaging tons of units at a time, but it continues the drastic changes that make this mobile spin-off so different from its PC counterparts. It feels constricted to the mobile world, without the sense of epic scale you get zooming out on your huge empires in the PC games. If you're a veteran fan of the series like me, then this mobile sequel might put you off at first. Like its predecessor, Civilization Revolution 2 removes workers entirely and places much more focus on city growth. By the same account, you can lead famously violent Genghis Khan through 4,000 years of glorious diplomatic peacetime. The most amazing thing about Civilization has always been that you can take a leader like Gandhi and turn him into a militaristic monstrosity, dealing out death and conquering any nation state you encounter.